That's due to the Rift's 90 degree field-of-view, something you won't find in most other HMD's (including Sony's recently-launched 3D head mounted display, which Carmack praised for its high quality and relatively low price point). While the images themselves are relatively low-resolution, the immersion factor is pretty fantastic. Essentially, the Oculus Rift contains a 1280 x 800 screen split in two - 640 x 800 for each eye - with an image that really needs to be seen to be believed.
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